TPStashEvent.PlayStageWithInfrastructure

public int PlayStageWithInfrastructure(
    string player_uuid,
    string character_uuid,
    string item_slug,
    string stage_slug,
    [stageType stage_type = stageType.Unknown],
    [string stage_category_slug = null]
);

Description

PlayStageWithInfrastructure collects the data of the infrastructure that the character brings to the stage.

The types of items
  • Equipment: Weapons, armors, accessories, and other gears

  • Consumable: Potion, bandage, and other consumable items

  • Cosmetic: Costumes that do not affect the player or character’s ability and other essential attributes

  • Token: Alternative currency with limited use such as "token for pvp shop" including an entrance ticket

  • Material: Raw materials for gear upgrades, character ranking up, and so on

  • Infrastructure: Fixed assets that affect the whole game indirectly

  • Pet: Pet that a character carries

  • RandomBox: A random box that can be opened whose content varies depending on the probability

It returns 1 for success and -1 for failure. If -1 is returned, you can see the following message in the Unity editor console in TentuPlay debug mode:

TPError||ERROR inserting table_name: exception_error_message

Parameters

Name Description Required

player_uuid

Player’s unique ID (not a character’s ID) such as Steam user ID and Google Play user ID

Required

character_uuid

Player’s character’s unique lD

If there is no character in the game or If you want to use it for the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

Required

item_slug

Unique identifier of the item (for example, "weapon_sword_dagger" and "shield_kite_rare")

Required

stage_slug

Unique identifier of the stage

Required

stage_type

Stage type

public enum stageType {
    Unknown,
    PvP,
    PvE
}

Optional

stage_category_slug

Category of the stage type

Optional