TPStashEvent.GetCharacter

TPStashEvent.GetCharacter(
    userId,
    character_uuid,
    characterarchetype_slug,
    from_entity--[[Optional--]],
    from_category_slug--[[Optional--]],
    from_slug--[[Optional--]]
)

Description

GetCharacter collects the data of the player’s acquisition or creation of a character. It needs to be called when an event of a character acquisition occurs during or at the start of game. It can be used for the analysis of personas about character acquisition and destruction.

A character acquisition denotes the possession of a character whereas a character destruction refers to a state of not having the character any more because the player has sold it away or consumed it as an ingredient to make something. Character destruction may not exist in certain games.

Parameters

Name Description Required

UserId

Player’s unique user ID (not a character’s ID) that is given by Roblox: Player.UserId

Required

character_uuid

Player’s character’s unique lD

If there is no character in the game or If you want to use it for the player, not a character, set character_uuid to TentuPlayKeyword._DUMMY_CHARACTER_ID_.

Required

characterarchetype_slug

Unique identifier of the character’s archetype

Required

from_entity

The action that causes the player to gain the character

Entities
TPStashEvent.Entity.None
TPStashEvent.Entity.Etc
TPStashEvent.Entity.Join
TPStashEvent.Entity.Login
TPStashEvent.Entity.LoginAsCharacter
TPStashEvent.Entity.InAppPurchase
TPStashEvent.Entity.ShopPurchase
TPStashEvent.Entity.Trade
TPStashEvent.Entity.PlayQuest
TPStashEvent.Entity.GetBonus
TPStashEvent.Entity.ChangeCharacterArchetype
TPStashEvent.Entity.ChangeStat
TPStashEvent.Entity.ChangeCustomAbility
TPStashEvent.Entity.PlayStage
TPStashEvent.Entity.GetCharacter
TPStashEvent.Entity.GetCurrency
TPStashEvent.Entity.GetInfrastructure
TPStashEvent.Entity.GetPet
TPStashEvent.Entity.GetToken
TPStashEvent.Entity.GetConsumable
TPStashEvent.Entity.GetMaterial
TPStashEvent.Entity.GetEquipment
TPStashEvent.Entity.GetCostume
TPStashEvent.Entity.GetRandomBox
TPStashEvent.Entity.UseCurrency
TPStashEvent.Entity.EquipInfrastructure
TPStashEvent.Entity.EquipPet
TPStashEvent.Entity.UseToken
TPStashEvent.Entity.UseConsumable
TPStashEvent.Entity.UseMaterial
TPStashEvent.Entity.EquipEquipment
TPStashEvent.Entity.EquipCostume
TPStashEvent.Entity.OpenRandomBox
TPStashEvent.Entity.EquipSkill
TPStashEvent.Entity.DismissCharacter
TPStashEvent.Entity.DismissPet
TPStashEvent.Entity.DismissToken
TPStashEvent.Entity.DismissConsumable
TPStashEvent.Entity.DismissMaterial
TPStashEvent.Entity.DismissEquipment
TPStashEvent.Entity.DismissCostume
TPStashEvent.Entity.DismissRandomBox
TPStashEvent.Entity.LevelUpCharacter
TPStashEvent.Entity.LevelUpInfrastructure
TPStashEvent.Entity.LevelUpPet
TPStashEvent.Entity.LevelUpConsumable
TPStashEvent.Entity.LevelUpMaterial
TPStashEvent.Entity.LevelUpEquipment
TPStashEvent.Entity.LevelUpCostume
TPStashEvent.Entity.LevelUpSkill
TPStashEvent.Entity.Deposit
TPStashEvent.Entity.Withdraw
TPStashEvent.Entity.FinishedTutorial

Optional

from_category_slug

The category of place, source, or situation from which the player gets the character

Optional

from_slug

The name of place, source, or situation from which the player gets the character

Optional