TPStashEvent.LoginAsCharacter
public int LoginAsCharacter(
string player_uuid,
string character_uuid
);
Description
LoginAsCharacter collects the character’s login data when a character signs into separate servers.
It returns 1 for success and -1 for failure. If -1 is returned, you can see the following message in the Unity editor console in TentuPlay debug mode:
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Parameters
Name | Description | Required | ||
---|---|---|---|---|
player_uuid |
Player’s unique ID (not a character’s ID) such as Steam user ID and Google Play user ID |
Required |
||
character_uuid |
Player’s character’s unique lD
|
Required |