Entities
An entity is a unit of information to use TENTUPLAY. The entities used when collecting data, using personalized offers, and analyzing data are below:
Entities
Basic Action
Join |
Subscription of new player |
Login |
Player login, character login |
Purchase |
Any purchases made in the game |
Content Entities
Bonus |
Any additional rewards that players can get every specific time or for n times per day |
Quest |
Systems that players obtain rewards when achieving some missions or quests |
Stage |
The game stage or the minimum unit of gameplay played by a player/character |
Ad |
In-game advertisement |
Object Entities
Character |
Characters, heroes in the game If there is no character in the game or want to refer to the player, not a character, set character_uuid to |
Currency |
Soft currencies are gold and coins that can be obtained through gameplay. Hard currencies are cash and gems that are hard to get through gameplay and often obtained through purchase. |
Equipment |
Equipment is an item that has its own abilities, levels, grades, and can be enhanced. Examples of equipment can be weapons and armor. |
Consumable |
Consumable is an item like a potion, bandage that has designated effects with one-time usage. |
Cosmetic |
Items that can be used for appearance change but have nothing to do with ability, such as skin and clothing |
Token |
Items that can only be used for specific purposes, such as admission tickets, event tickets, etc. It can also be used as currency in certain times or content. |
Material |
Materiality items that are used for equipment upgrades and character ranking up, etc. |
Infrastructure |
Items that improve the overall capability of gameplay, including environment, buildings, and skills |
Pet |
Animal character that belongs to the player/character in the game, whose ability is reflected in the player/character |
Randombox |
Probability item with no fixed reward. All types of boxes, including boxes with 0% probability, are called random boxes. |
Ability Entities
Skill |
Ability or strength that can be used by a character or player, which can be enhanced, equipped, and detached from the player. |
Stat |
Ability of a character or player quantified and classified as HP, MP, attack, etc |
Level |
Level indicates the proficiency of the character or player |
CustomAbility |
In-game custom elements such as ranks or grades other than levels |