TPStashEvent.DismissPet
public int DismissPet(
string player_uuid,
string character_uuid,
string item_slug,
float item_quantity
);
Description
DismissPet collects the data of the discharge or destruction of a pet.
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It returns 1 for success and -1 for failure. If -1 is returned, you can see the following message in the Unity editor console in TentuPlay debug mode:
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Parameters
Name | Description | Required | ||
---|---|---|---|---|
player_uuid |
Player’s unique ID (not a character’s ID) such as Steam user ID and Google Play user ID |
Required |
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character_uuid |
Player’s character’s unique lD
|
Required |
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item_slug |
Unique identifier of the item (for example, "weapon_sword_dagger" and "shield_kite_rare") |
Required |
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item_quantity |
The number or amount of pet dismissed |
Required |