TPStashEvent.UseConsumable
public int UseConsumable(
string player_uuid,
string character_uuid,
string item_slug,
float item_quantity,
[entity where_to_entity = entity.None],
[string where_to_category_slug = null],
[string where_to_slug = null]
);
Description
UseConsumable collects the data of the character’s spending of a consumable item.
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It returns 1 for success and -1 for failure. If -1 is returned, you can see the following message in the Unity editor console in TentuPlay debug mode:
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Parameters
Name | Description | Required | ||
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player_uuid |
Player’s unique ID (not a character’s ID) such as Steam user ID and Google Play user ID |
Required |
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character_uuid |
Player’s character’s unique lD
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Required |
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item_slug |
Unique identifier of the item (for example, "weapon_sword_dagger" and "shield_kite_rare") |
Required |
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item_quantity |
The number or amount of consumable item used |
Required |
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where_to_entity |
The entity type where the character gets to by using the consumable item Entities
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Optional |
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where_to_category_slug |
The category of place, situation, or outcome to which the player gets by using the consumable item |
Optional |
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where_to_slug |
The name of place, situation, or outcome to which the player gets by using the consumable item |
Optional |