public int Join(string player_uuid);


Join collects the data of user registration. Basically, it is called only once when a user registers but needs to be called again if the user’s player_uuid is changed by re-registration. It can be used for the analysis of every persona because Join event occurs regardless of persona type.

  • After calling Join, force an update call via UploadData(false)

  • To see a result on the console dashboard, a player’s join data collected by the Join method is required.

It returns 1 for success and -1 for failure. If -1 is returned, you can see the following message in the Unity editor console in TentuPlay debug mode:

TPError||ERROR inserting table_name: exception_error_message


Name Description Required


Player’s unique ID (not a character’s ID) such as Steam user ID and Google Play user ID