Game performance
The success of a game is determined on Day 0
The success of a game is often determined by players on Day 0. Discover players who can be the index of game performance and provide the right content for them, which will eventually lead to a better performance. By using only three methods, you can tell how your game performs.
Overview
A group of players can be a game performance index. For example, find out those who downloaded the game but didn’t play it on D0 and those who reached the intended goal to evaluate your game performance.
Let’s see what types of players can become game performance indexes in the following table:
Performance index | Description |
---|---|
Players who downloaded the game but did not log in. They can be fake users or those caused by ad frauds. |
|
Players who downloaded the game and logged in but did not play the game. They might have been fake users or those who were disappointed by the first impression of the game. |
|
Core players who played more sessions than game designers expected on D0. |
|
Hardcore players who played a specific stage or content for more sessions than game designers expected. |
Players as game performance index
Let’s look closer at the different types of players that serve as game peformance metrics in terms of goal and requird API.
No login on Day 0
Name | Description |
---|---|
Goal |
To learn more about the players who downloaded the game but did not log in. They can be fake users or those caused by ad frauds. |
Required APIs |
|
Required settings for analysis |
None |
No play on Day 0
Name | Description |
---|---|
Goal |
To learn more about the players who downloaded the game and logged in but did not play the game. They can be either fake users or ones who got disappointed by the first impression of the game. |
Required APIs |
|
Required settings for analysis |
None |
Played the game more than a certain number of times
Name | Description |
---|---|
Goal |
To learn more about the players who played more sessions than game designers expected. They can be core players. |
Required APIs |
|
Required settings for analysis |
The target number of playing times |
Played a specific stage more than a certain number of times
Name | Description |
---|---|
Goal |
To learn more about the players who play a specific stage or content more than game designers expected. They can be hardcore players. |
Required APIs |
|
Required settings for analysis |
The target stage on D0, the target number of playing times of the target stage |