Entities
An entity is a unit of information to use TentuPlay. The entities are used when collecting data, using personalized offers, and analyzing data.
Basic action entities
Name | Description |
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Join |
Subscription of new player |
Login |
Player login or character login |
Purchase |
Any purchases made in the game |
Content entities
Name | Description |
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Bonus |
Additional rewards that players can get during a specific period of time or for a limited number of times per day |
Quest |
A system in which that players gain rewards by completing missions or quests |
Stage |
The game stage or the minimum unit of gameplay played by a player or character |
Ad |
In-game advertisement |
Object entities
Name | Description | ||
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Character |
Characters or heroes in the game
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Currency |
There are two types of currencies available in the game.
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Equipment |
An item that has its own abilities, levels, and grades such as weapons and armor. It can also be enhanced. |
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Consumable |
An item like a potion, bandage that has designated effects with one-time usage. |
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Cosmetic |
Items that can be used for appearance change but have nothing to do with ability such as skin and clothing |
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Token |
Items that can only be used for specific purposes, such as admission tickets, event tickets, and so on. It can also be used as currency in certain times or content. |
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Material |
Materiality items that are used for equipment upgrades and character ranking up, and so on. |
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Infrastructure |
Items that improve the overall capability of gameplay, including environment, buildings, and skills |
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Pet |
An animal character that belongs to the player/character in the game, whose ability is reflected in the player/character |
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Randombox |
Probability item with no fixed reward. All types of boxes including boxes with 0% probability are called random boxes. |
Ability entities
Name | Description |
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Skill |
Ability or strength that can be used by a character or player, which can be enhanced, equipped, and detached from the player. |
Stat |
Ability of a character or player quantified and classified as HP, MP, attack, and so on |
Level |
The proficiency of the character or player |
CustomAbility |
In-game custom elements such as ranks or grades other than levels |